Intellectual Property and Esports - 3 Mapping of stakeholders in the esports sector
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IP and Esports examines the intersection of IP and gaming. As competitive gaming attracts fan engagement and produces international superstar players, questions arise about how this emerging sport relates to existing IP frameworks and business models. This publication identifies key stakeholders in esports and explains the building blocks of the industry. It provides essential insights into how intellectual property impacts professional players, teams, video game publishers, tournament organizers, and sponsors. Explore the companion publications: Guidelines for Esports Tournament Organizers and Guidelines for Esports Players.
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Mapping of Stakeholders in the Esports Sector
This page is part of a WIPO web publication on intellectual property and esports. It forms the third section of the study, which looks at how IP rights operate across the esports industry.
The section identifies the main actors in the esports ecosystem, including game publishers and developers, tournament organizers, teams and players. It also covers broadcasters, streaming platforms, sponsors and fans, and outlines how each group relates to intellectual property in esports.
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